There is a difference between your databases being over run by high player volume and creating too many games too quickly and authenticating to a server with capacity to support your session. clearly decentralize more their servers to regions like South America, Africa, Oceania That should relieve regions servers, lowering queue time even. classic diablo had game queues right before resurrected came out and the wait time was like hours and hours. Definitely seems like expanding capacity to stabilize the game in its current state then rolling back that infrastructure once they’ve fixed all of the issues causing it to be unstable currently would be best. Diablo 2 Resurrected Forums Nice a login. Given how slow the queue seems to count down it definitely seems like they do not have the capacity in the games current state to handle their peaks. Although putting effort into optimize a feature they plan to retire probably isn’t overly beneficial long term. The Diablo 2 Resurrected servers have been plagued with crashes, so the developers will be adding queue times to limit failures and downtime. It is possible for applications to log how they exit (user action, crash, etc) and if the application is not ended by an end user they should be able to jump. Then some tolerance for players who experience crashes. Might be confusing for folks who are expecting it to behave like the WoW queue. 10 min later it updated to 160 something. It’d be helpful if you position in queue updated more frequently.
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